This is optional, so we could make that a publishing toggle. Basically it comes down to testing. I don't know if it's as easy as changing the targetSdkVersion in our build script, or if I have to do code updates to the engine to support. Also, Chartboost is locked to API 26, so we might have to do a special build that removes that or see if they have an update. Also, we'd have to do some research on the Chromebook thing, no idea.
But that would definitely be development and not a simple fix. Thanks adent42 , anyway, the version they are evaluating, does not have ADs! Actually I have the same code and choose according to a variable if it has ADs or not, and in addition to enable or not Chartboost at the publish time. When could you incorporate that toggle regarding enabling or not external storage? Twayne2 said: How did you even get them to reply to you? I'm friends with John Google! No, seriously, I did not do anything special, I guess you should depend on the game and have a bit of luck too?
Anyway I have to solve these aspects before.
Thanks hybrid I'm still waiting, honestly with some anxiety I hope it's not too late for Google. I would live to see a GS game featured in Google Play. Where did you sumbit yours to CasualEvolution? That indie form or? Teach us your ways haha. Hi Twayne2 I submitted to indie corner nothing more Forum Best Of Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons! Sign In with GS Helpdesk. Sign In with GameSalad. What types of Games You are Going to Create? Build vs. Game Templates 7. Raptivity Used it to create learning games. Designed specifically FOR eLearning. Designed for corporate learning audiences. Designed for corporate and education learning audiences used by Pearson. Various game templates for playing interactive games with an audience.
Mobile option available. Games with Authoring Tools Game Salad These tables are readable and writable.
Looking into version 0. For free, too, as the personal edition is downloadable at no cost. The interface is one of the easiest to use, and ends up being one of the most powerful, too. Add to Wishlist. Finally, we stray from our code-free path.
There's a GameSalad Viewer application that can be installed separately onto a users mobile device so that they can click atoolbar button inside GameSalad to preview a project directly on their device through a wireless network. Actors are added to the scene by dragging and dropping.
Users can manage and optimize how objects collide by organizing actors with tags. Learning Game Salad Medium complexity to use; lots of support available. No 3D.
Rapidly growing in usage; strong user community built-in tutorials. GameMaker Studio 2 Programming background NOT required, though really, really helpful.
GameSalad Essentials. Miguel DeQuadros. January 30, pages. 4 hours 37 minutes. Create awesome cross-platform games in no time, and with no . Editorial Reviews. About the Author. Miguel DeQuadros. Miguel DeQuadros is a game GameSalad Essentials - Kindle edition by Miguel DeQuadros.
Amazing quality; no 3D, though. Rapidly growing in usage; strong user community. Browser based but Construct 3 will work offline. Branching Story Tools BranchTrack Chat Mapper Tool for writing and testing nonlinear dialogue and events. Chat Mapper dialogue tree.
Board and Card Game Resources The Gamecrafter Make Playing Cards Very, very powerful in terms of what it can do. Lumberyard Amazon tool, available for free. Understanding of programming required. Blender The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. Creating Game Assets Live Digital Games Not for asynchronous elearning. Instructor displays questions or polls.
Learners respond via mobile device. Learners respond via mobile device or web browser.